here's some I've typed up so far
Grinning Imp
Cost 9
Level 3
AC 18
Def 15
Speed F6
Hp 25
Basic attack: Bite +8 vs ac; 10 damage
[]attack hellish poison sting +8 vs ac; 15 damage and ongoing 10 poison damage(save ends) and -2 def; recharge when hit by an attack
Abilities
evil devil
flight
Special Powers
[] Vanish: Replaces attack action: This creature is invisible until end of its next turn or until it attacks
Tiefling Cleric of Asmodeus
Cost 26
Level 7
AC 21
def 18
speed 6
hp 50
basic attack Mace: +14 vs ac: 10+5 necrotic damage
ranged attack lance of oblivion:(range5) +12 vs def (ref): 10 necrotic damage and dazed
[]radius Seal of the damned(radius 2 within sight) +12 vs def(will) 20 necrotic damage. Hit or miss, Undead allies in area instead heal 10 hp. Recharge when a good creature is eliminated.
Abilities
evil tiefling divine
+4 def (will)
Special Powers
[] Baleful Sanctuary: Replaces attack action: Choose 1 ally within sight: the next time that ally is attacked the attacker takes 10 damage. Recharge when that ally is eliminated.
Hobgoblin Warcaster
cost 10
level 3
ac 15
def 13
speed 6
hp 30
basic melee Staff +10 vs ac 5 damage
ranged attack (range 6)+9 vs def(ref) 10 damage ignore insubstancial
ranged attack(range6) +9 vs def(fort) slide 3 squares
[]closeDragonfire blast(small cone) +9 vs def(ref) 10 fire damage and ongoing 5 fire damage(save ends) recharge when first bloodied
Abilities
Hobgoblin war arcane
+4 def(will)
Warforged Battle Champion
cost 20
level 6
ac 22
def 18
speed 6
hp 45
basic attack Glaive +13 vs ac 15 damage
Abilities
warforged construct martial
Immune Poison, Reach 2
Special Powers
Iron Charge: Use after hitting with a charge attack. An ally can immediately make a charge attack.
Champion 1
Use at start of this creatures turn. Allies have +2 attack this round.
Use when an ally would be hit by an opportunity attack. That attack misses instead.
Curse Slaad
cost 55
level 14
ac 27
def 25
speed 7
hp 80
basic attack claw +18 vs ac 15 damage
[]ranged Chaos curse(range5)+16 vs def(will) 15 damage and target must roll twice for attacks and saves, taking the lower result(save ends) Recharge when an enemy is eliminated
Abilities
slaad chaos
+4 def(will) reach 2
Special powers
Chaos storm: On any round in which your initiative roll is natural 16-20, this creature recharges chaos curse AND all enemies have -2 speed(min 1) until end of round
Chaos warp: Use at start of this creatures turn: Choose a target and roll 1d20, 1-5 opponent may slide target 1 square; 6-10 pull 1 square;11-15: slide 1 square; 16-20 Push 1 square
More to come, I have drow adventurer, trog bure, and lolthbound goblin still that don't seem to be listed anywhere yet.
Adam