For those of you who still care. I have a friend who let me get some Boosters early. He works at borders. Here are the ones that are not already posted.
Halfling Archer #03
Cost:13
Level:4
AC: 19
DEF: 14
Speed:6
HP:40
Short Sword: +5 vs AC; 5 damage
(Range Atk) -Shortbow: (sight) +9 vs AC; 10 damage.
[ ] (Range Atk) Skirmish Shot: (nearest) Move up to speed then attack, +10 vs AC; 20 damage.
RECHARGE when this creature hits with a (Range Attk)
Abilities
Good* Halfling* Martial
+4 DEF (Ref)
Special Powers:
[ ] Reactive Shot: Immediate, when hit by a (Range Attk); make a Shortbow attack that doesn’t provoke opportunity attacks.
Infernal Armor #06
Cost:7
Level:3
AC: 15
DEF: 19
Speed:5
HP:30
Short Sword: +10 vs AC; 10 damage
Gambit: +14 vs AC; provokes opportunity attacks; 20 damage.
Abilities
Evil * Devil
Special Powers:
Opening Move: +4 Speed on this creature’s first turn of the battle.
Sacrificial Lamb: When this creature is eliminated by an enemy, an adjacent ally immediately heals 15 HP.
Runespiral Demon #14
Cost:16
Level:5
AC: 19
DEF: 17
Speed:7
HP:40
Bite: +10 vs AC; 10 damage
Arcane Arch: (all creatures in unblocked line between this creature and 1 Arcane creature within 6) +8 vs DEF (ref); 10 lightning damage.
Abilities
Evil * Demon * Arcane
Resist 10 Lightning
Defensive Mobility: +5 AC against opportunity attacks while moving.
Special Powers:
Lightning Speed: Whenever it damages an enemy this creature has +3 Speed until end of it’s next turn.
Blood Slaad #38
Cost:32
Level:10
AC: 23
DEF: 21
Speed:8
HP:60
Claw: +15 vs AC; 10 damage
[ ]Horrid Croak: (large cone) +13 vs DEF (wil); 10 Damage AND Dazed.
Abilities
Slaad * Chaos
Special Powers:
Leaping Pounce: Flight while charging.
Chaos Storm: On any round in which your initiative roll is natural 6-10; this creature recharges Horrid Croak AND all Slaad allies have +2 Speed until end of round.
Sneak Attack 10: +10 Damage whenever this creature has combat advantage against target.