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#1. AtG Skirmish stats via The Poz by Kezghan

over the phone and into your hot lil hands... enjoy. please allow for the mistakes that are inevitable.


9 Pnts Hellwasp
Lvl 4
Ac 17
Def 14
Speed F7
HP 35

Under/Wild

Basic: +9 vs AC 10dmg

Abilities: beast, vermin, flight, +4ref
Special Powers: Drone adjacent enemies cant make OA
Hellborn +5dmg to good targets

135 Pnts Black Root Treant EPIC
Lvl 19
Ac 33
Def 31
Speed 6
HP 120

Under/Wild

Basic: +24 vs AC 25dmg and ongoing 10 necrotic
[] CLOSE Death Blood up to 2 undead allies within 4 squares heal 30hp RECHARGE when a living creature within 3 squares is eliminated
Abilities: undead, fey, plant, resist 20 necrotic, vul 10 radiant, fire, forest walk, reach 3
Special Powers: Snatching Branches making OA vs creatures with Flight
[] Undead Carry, use during an undead allies turn that allies ignores move penalties and does not provoke OA while moving thru this creatures space.

29Pnts Captain of the Watch
Lvl 8
Ac 24
Def 20
Speed 6
HP 55

Civ


Basic: +15 vs AC 15dmg
Abilities: Human, Fighter
Special Powers: [] Disarm use after this creatures basic melee attack hits, target deals -20 melee dmg until end of its next turn.
Pin down can make OA vs adjacent enemies who shift.

Champion 1
Use when enemies shift, one ally adjacent to the enemy makes an OA
Uses at the start of your turn, allies have +2 speed until start of your next turn.

49 Pnts Young Adamantine Dragon
Lvl 7
Ac 24
Def 21
Speed F7
HP 75

Under

Basic: +12 vs AC 20dmg
[]CLOSE Thundering Breath Large Cone +12 vs Def(fort) 20 Thunder and -2 AC until end of battle recharged when first bloodied.

Abilities: Dragon, Flight
Special Powers:
Thunder shock, if this creature is not bloodied when it activates after the turn it used its breath weapon all creatures within 3 squares take 10 thunder dmg.

Champion 1
Use to force an opponent to re roll an attack
Use when a creature in your warband scores a critical, that creature may use a basic melee attack after resolving the critical

35pnt Golden Wyvern Initiate
Lvl 9
Ac 21
Def 20
Speed 6
HP 40

Civ/Wild

Basic: Dragon Quarter Staff +12 vs AC: 5+5cold

Area: Fireblast Range 10 Radius 1 +12 vs def(ref) 15fire

[] Area: Icestorm Range 10 Radius 3 +12vs def(ref) 25cold and slowed, half dmg on miss

[] Close: Ice exhaustion Large Cone +12 vs def(ref) 15 cold.

Abilities: human, +4def will

Special Powers:

Golden Wyvern when using a close and area effect the creature can choose to ignore one creature in the affected area.


26Pnts Degenerate Cultist of Orcus
Lvl 8
Ac 17
Def 18
Speed 7
HP 65

Brder/Under

Basic:+11 vs AC 10+5 Necrotic
Melee []Crushing Smite +11 vs AC 25+10 necrotic
Close []Demonic Battle Cry Burst 2 +13 vs Def(will) 10 Necrotic dmg and Staggered(save ends)
Abilities: Evil, Orcus, Resist 10 Necrotic
Special Powers: Desperation of the Abyss, once bloodied this creature can make an extra basic melee attack when ever it takes an attack action.

4Pnts Goblin Runner
Lvl 1
Ac 17
Def 15
Speed 7
HP 20

Brder/Civ

Basic: +6 vs AC 10dmg
Throw Spear range 5 nearest +6 vs ac 10dmg
Abilities: Goblin, Quick footed +4 AC vs OA,
Special Powers: [] Burst of speed +3, speed +3 until end of this creatures turn.
Goblin tactics when ever a melee attack misses this creature it can immediately shift.

5pnt Orc Zombie
Lvl 2
Ac 11
Def 12
Speed 4
HP 30

Brder/Under

Basic: Slam +5 vs AC; 15dmg

Abilities: Undead, Vul 10 Radiant, Massive Dmg if this creature takes 20dmg in a single melee it is destroyed.

Special Power: Zombie Grab Medium or smaller enemy is immobilized while adjacent to 2 more of this creatures allies with Zombie Grab.

149pnt Voracious Ice Devil
Lvl 20
Ac 33
Def 32
Speed 8
HP 115

Brder/Civ

Basic: Spear +27 vs AC; 20+10cold and slowed
Close []Cone of Cold Large Cone +20 vs def(ref):25 cold and immobilized
Area []Ice Storm range 20 radius 3; +20 vs AC:20 cold and slowed

Abilities: Evil, Cold, Devil, Immune Cold, Immune Poison, Blind sight
Reach 3

Special powers: Unholy Cold aura whenever a adjacent slowed or immobilized enemy activate it takes 10 cold dmg.

32pnt Shifter Claw Adept
Lvl 9
Ac 21
Def 21
Speed 7
HP 85

Brder/Wild

Basic: Claw +14 vs AC; 15dmg
Melee []Claw Frenzy +16 AC; 10dmg and immediately make this attack again at the same target until it misses.
Melee [] Spring Attack this creature can move up to its speed and make a basic melee attack at anytime during its move. Recharge when no enemy is adjacent at the start of this creatures turn.

Abilities: Humanoid, Shifter, +4 def(ref),Mobility +5ac vs. OA while moving
Special power: Skirmish +5dmg if this creature moves at least 2 squares and makes a melee attack.

14pnt Lizard Folk Raider
Lvl 5
Ac 18
Def 17
Speed 7
HP 40

Brder/Wild

Basic: Warhammer +10 vs AC; 10dmg
Melee [] Swampland Vengeance +10 vs AC 20dmg and staggered

Abilities: Lizardfolk,

Special Powers: Hammer and Shift whenever this creature hits with a melee attack it may shift.
Experienced Raider the first time this creature enters diff terrain on its turn roll 1d20, 11+ it moves normally thru diff terrain until end of turn.

71Pnts Boneclaw Impaler
Lvl 14
Ac 29
Def 26
Speed 6
HP 85

Under

Basic: +19 vs AC 20dmg
Abilities: Shadow, Undead, Resist 20 necrotic, Radiant Weakness loses reach 3 until end of this creature’s next turn. Reach 3

Special Powers: [] Immobilizing Claw use when making an OA +19 vs AC 30dmg and immobilized (save ends)
[]Necrotic Pulse use when first bloodied undead allies within 5 squares heal 20hp, other creatures take 10 necrotic dmg
Threatening Reach can make OA vs enemies within reach.

79pnts Death priest of Orcus
Lvl 15
Ac 28
Def 28
Speed 6
HP 90

Brder/Under
Basic: +19 vs AC 20+10necrotic
Close Sensor whirl burst 1 +17 vs ref, 10+10necrotic
[]area Visage of Orcus sight radius 1 +17 vs will 15cold +15 necrotic and immobilized
Abilities: Evil, Cleric, Orcus, Resist 10 Necrotic
Special Powers: Bulwark of Orcus adjacent demon, undead and Orcus allies have +2ac and +2def.

Champion 2
During your turn you may activate an additional undead creature.
Use after a demon or undead ally is damaged after an attack but not destroyed that ally heals 20hp.


3pnts Ravenous Dire Rat
Lvl 1
Ac 14
Def 12
Speed 6
HP 5

Under/Wild
Basic: +6 vs AC 5dmg
Abilities: Beast, Rat
Special Powers: Agility when ever this creature hits with a melee attack it can immediately shift
Bloodthirsty +5dmg to bloodied targets.

7pnts Hobgoblin Guard
Lvl 3
Ac 19
Def 15
Speed 5
HP 30

Brder/Civ

Basic: +10 vs AC 10dmg

Abilities: Goblin, Hobgoblin, phalanx fighting +2ac while adjacent to an ally
Special Powers: Jockey for position whenever this creature hits with an OA it can immediately shift

10pnts Plague Changed Ghoul
Lvl 3
Ac 16
Def 17
Speed 6
HP 30

Brder/Under
Basic: +8 vs AC 10dmg
Melee +5 vs ref 10 dmg and this creature heals 10hp
Abilities: Undead
Special Powers:
Gut Maw immediately after an enemy misses it with a melee attack this creature can make a consume attack vs that enemy

31pnts Xorn Ravager
Lvl 9
Ac 24
Def 19
Speed 5
HP 60

Brdr/Under
Basic: +14 vs AC 15dmg
[]Earthy Maw bloodied target within 5squares +11 vs def ref 30dmg if this creatures attack destroys the target place this creature in the enemies space otherwise in an adjacent space
[]Undermine use only with burrow this creature moves up to its speed and makes a single attack against each enemy with out flight whose space it enters this turn +11 vs fort stunned
Abilities: Aberrant, Earth, burrow, +4 def fort, All around vision enemies flanking this creature does not get CA vs it

47pnts Elf Arcane Archer
Lvl 13
Ac 27
Def 25
Speed 6
HP 75

Wild

Basic:+17 vs AC 15dmg
Long Bow Sight +17 vs AC 20dmg
[]Large Cone Steel Rain +13 vs Def Ref 25dmg

Abilities: Elf, Ranger
Special Powers: [] Faze Arrow use only with Long Bow attack ignores terrain that blocks LOS, recharge at the end of this creatures turn if it did not attack that turn.

41 pnts Visceral Devourer
Lvl 7
Ac 23
Def 19
Speed 6
HP 75

Under/Civ

Basic: +11 vs AC 15dmg
[]Hungry Viscera Melee +8 vs ref 10 dmg and immobilized recharge if no enemies are adjacent to this creature at the end of this creatures turn
Abilities: Evil, Shadow, Undead Vul 10 Radiant
Special Powers: Devour Viscera each immobilized creature that starts its turn adjacent takes 10dmg
[] Exoskeleton takes -10 dmg to melee and ranged attacks until end of this creatures next turn.

20 pnts Bugbear Lancebreaker
Lvl 7
Ac 23
Def 19
Speed 6
HP 50

Brder/Civ

Basic: +12 vs AC 15dmg
Abilities: goblin, bugbear, solid footing, not subject to push, pull or slide effects of enemies.
Special Powers: Bar the Way whenever this creature hits with an OA the target is immobilized.
Lancebreaker +2ac and +2 melee attacks vs mounted targets.

202 pnts Enormous Carrion Crawler EPIC ONLY
Lvl 17
Ac 30
Def 29
Speed 6
HP 150

Under/Wild
Basic: +22 vs AC 25 dmg
Tentacle Slap +19 vs fort 15poison and helpless save ends
Abilities: aberrant beast and reach 2
Special Powers: Scavenge on this creatures turn as an attack action it can make a basic melee attack against each helpless enemy within reach.

54 pnts Mighty Blade Master
Lvl 12
Ac 26
Def 23
Speed 6
HP 90

Brdr/Civ
Basic: +18 vs AC 30dmg
Melee Sweeping Blow attack up to 2 targets once, +16 vs ac 30dmg each
Abilities: Human, Fighter
Special Powers: [][] Defender whenever an adjacent enemy makes a melee attack against an enemy other than this creature, this creature can make an immediate basic melee attack against that enemy before resolving the enemies attack.

19 pnts Half Elf Assassin
Lvl 5
Ac 21
Def 19
Speed 6
HP 40

Civ/Under


Basic: +10 vs AC 10dmg
[] Blood tempered Thrust use only against a target this creature has damaged +10 vs AC 20dmg
Streetwise use only when this creature has CA vs target 2 attacks vs that target +9 vs AC 15dmg
Abilities: Half Elf, Rogue, quickstep 2 can shift up to 2 squares


102 pnts Roper
Lvl 14
Ac 28
Def 25
Speed 3
HP 105

Under


Basic: +19 vs AC 20dmg
Tentacles 2 targets within 4 +17 vs fort 10dmg and enervated
Ranged: Reel in ranged 10 +17 vs fort 15dmg and pull target 4 squares
Abilities: aberrant
Special Powers: Feed replace attack action make any attack and a basic attack action.
[] Lashing Tentacles immediate when first bloodied make 2 Tentacles attacks
Opportunity Reach 2 make OA vs targets within 2 squares

166 pnts Dorsain the Ghoul King Epic Only
Lvl 20
Ac 34
Def 32
Speed 8
HP 115

Under

Basic: +22 vs AC 20 Necrotic and 10 ongoing necrotic
Melee: Bite slowed target only +23 vs ref 20 + 20 necrotic dmg and helpless save ends
Close: [][]Cloak of Mouths Burst 3 +25vs AC 25 Necrotic dmg and slowed save ends
Abilities: Evil, Undead, Orcus, Unique, immune poison, resist 20 necrotic, resist 10 radiant
Special Powers:
Dead Lord each undead ally who begins its turn within 3 squares heals 10 hp.
[] Teleport as a move action place up to 12 squares away in LOS, recharged when first bloodied.

Champion 3
Use at the end of round, all undead creatures in your warband can immediately shift
Use when an enemy becomes bloodied, that enemy takes 20dmg

21 pnts Cave Bear
Lvl 6
Ac 18
Def 16
Speed 5
HP 55

Brdr/Wild

Basic: +9 vs AC 20dmg
[] Maul +9vs AC 30dmg and dazed, recharged when first bloodied.
Abilities: Beast,
386 pnts Elder Red Dragon
Lvl 22
Ac 36
Def 33
Speed F9
HP 225

Brdr


Basic: +26 vs AC 25 +20 Fire
Close : [] Fiery Breath Large Cone +22 vs Ref 40 fire dmg, 20 Fire on miss, Recharge when first bloodied.
Close: Frightful Presence Creatures within 3 +24 vs will, stunned and -4 attack until it is hit with an attack.
Abilities: Dragon, Flight, +4 fort, resist 40 Fire, Reach 2
Special Powers: Warding Strike [] When a flanking enemy attacks this creature make an immediate basic melee attack against it.

Champion 2
Use at start of round all creatures has +4 attack vs bloodied targets.
Use at start of round the player whose warband destroyed the highest cost enemy this round scores +50 VP

12pnts Fist of Moradin
Lvl 4
Ac 20
Def 19
Speed 5
HP 40

Civ/Brder
Basic: +8 vs AC 10dmg and this creature has +2 ac against any target it hits until end of this creatures next turn.
[] Melee: Fight unbeliever +8 vs AC 20dmg 10 on miss, recharge when an adjacent ally is hit with a melee attack.
Abilities: Dwarf, Cleric
Special Powers: Allies within 5 squares have +1ac and +1def,.

168 pnts Thunderblast Cyclone Epic Only
Lvl 21
Ac 32
Def 33
Speed F8
HP 130

Under/wild
Basic: +24 vs Fort 30 Thunder Dmg
Close: Lighting bolts Line 10 +21 vs Ref 20 Lighting Dmg and 10 lighting on a miss.
Area [] Lighting Storm Radius 4 at sight, +23 vs Ref 40 Lighting Recharge when first bloodied
Abilities: Evil, Elemental, Flight, +4 ref, Resist 40 Lighting, Thunder Reach 3


28pnts Furious Owl Bear
Lvl 8
Ac 19
Def 17
Speed 7
HP 65

Brdr/ Wild
Basic: +11 AC 20dmg
[] Stunning screech adjacent creatures +9 def fort stun, immediate use when first dmg
Abilities: Beasts, +4fort, reach 2
Special Powers: Enrage +20dmg with melee attacks while bloodied.

Fire Titan 170

Lvl 21
Ac 36
Def 33
Speed 8
HP 120

Borderlands

Basic: +27 vs. AC 30Fire
Close: [] Burning Wave creatures within 3, +24 vs. Ref 30Fire and Immobilized and …
Ranged: Heatlance (nearest) +24 vs. Ref 25 and ongoing 10Fire and immobilized

Abilities: Giant, Fire Resistance 40, Reach 3

Special Power
[] Primal Flame use at the start of this creatures turn, an adjacent creature loses its immune and resist fire until the end of its next turn, Recharge when this creature destroys an enemy.

Shock Troop Devil 23

Lvl 7
Ac 23
Def 19
Speed F6
HP 50

Civ/???

Basic: +13 vs. AC 15dmg
[] Melee, Shield Bash +9 vs. fort 10dmg and dazed and follow up
Follow up +14 vs. AC 15dmg

Abilities: Evil, Undead, Flight

Special Powers: Pursue can shift immediately after making an OA

Storm Giant Thunderer 101

Lvl 17
Ac 31
Def 29
Speed F7
HP 120

???/???

Basic: +23 vs. AC 30+10 Lighting
[] Close Howling Winds, large or smaller targets within 3 +19 vs. ref 15 and push 3
[] Ranged Thunder Bolt Range 10 Nearest +19 vs. ref 25 Thunder and push 1

Abilities: Giant, Thunder, Flight, Resist 25 Lighting, Thunder, Reach 2

Special Power: [] ??? Fury +4 AC and +4 Ref against ranged attacks all squares within 2 count as difficult terrain until start of this creatures next turn. Does not affect giant or thunder creatures.

Skullcleave Warrior 39
Lvl 10
Ac 26
Def 22
Speed 6
HP 80

Brdr/Civ???

Basic: +17 vs. AC 20dmg
[] Melee Great Cleave +17 vs. AC 30dmg and all enemies adjacent to target take 15dmg

Abilities: Human, Fighter

Special Power: Skullcleave, immediately up on scoring a critical hit this creature can make a basic melee attack against another adjacent target.
[] Unstoppable Strike, this creature’s next basic melee attack is a critical hit.


wowie!

Last edited Jun 29, 2008 1:33 am by Kezghan

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#2. by Blunt Claymore

This is exactly what I was scanning for all day. Thanks to both you and Mike for your community service.

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#3. by maijstral

Thanks, this made my day.

A quick scan over the stats and the Xorn Ravager looks like a beast. The potential to stun 5 figures at once, whew.

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#4. by Kezghan

the Mighty Blade Master has potential, the hellwasp is great for skirmish obviously. The Elf Arcane Archer is exceptional on the champ maps. Epic the Cyclone is.. well read it.. wow.

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Dice Monkey

Administrator

#5. by AesophDarkfable

54 pnts Mighty Blade Master
Lvl 12
Ac 26
Def 23
Speed 6
HP 90

Brdr/Civ
Basic: +18 vs AC 30dmg
Melee Sweeping Blow attack up to 2 targets once, +16 vs ac 30dmg each
Abilities: Human, Fighter
Special Powers: [][] Defender whenever an adjacent enemy makes a melee attack against an enemy other than this creature, this creature can make an immediate basic melee attack against that enemy before resolving the enemies attack.


Why couldnt this guy be civ only, !@#$!@# borderlands

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#6. by Ridureyu

Two Thunderblast Cyclones are never goiing to hurt each other, apart from crits. That's awesome.

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#7. by Kezghan

just added a few more... Skullcleave is whoa.

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Dice Monkey

Administrator

#8. by AesophDarkfable, responding to KezghanGo to post


Joel Barnabe said:
just added a few more... Skullcleave is whoa.

Ok this is a first for me, but I think some horsebanning is a good idea, these guys are just more silliness on a horse.

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#9. by Kevizoid

No, they resist lightning but do Thunder damage on melee.

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#10. by maijstral, responding to KezghanGo to post


Joel Barnabe said:
Skullcleave is whoa.

Wow a 40 point auto hit, 50 with EB, 60 on a horse.

and then it can make another attack on another adjacent figure.

Last edited Jun 28, 2008 11:05 pm by maijstral

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#11. by Ridureyu

Looks like they resist lightning and thunder.

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#12. by Kevizoid, responding to RidureyuGo to post


Ridureyu said:
Looks like they resist lightning and thunder.

You're right, nevermind. I missed it because of odd comma placement. I was like Oooh Thunder Reach whats that lol...

the skullcleave is just absolutely insane for a nonchamp meta...

Last edited Jun 28, 2008 11:04 pm by Kevizoid

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#13. by Kezghan, responding to RidureyuGo to post


Ridureyu said:
Looks like they resist lightning and thunder.

yes 40 each.

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#14. by Ridureyu

Yes, Skullcleave is painful. I'm disappointed at the Roper really not being worth its points, though. Sadly.


Although I do like the Fire Titan.

Last edited Jun 28, 2008 11:15 pm by Ridureyu

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#15. by Wavester

Well at least I know the name of the person who was bugging me (and then my judges) about the figs tonight. He probably also screwed up me doing anything like this for my judges again in the future with his massive need to be 'cool' by spoiling everything and pissing people off but I hope it was worth it.

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Dice Monkey

Administrator

#16. by AesophDarkfable, responding to WavesterGo to post


Wavester said:
Well at least I know the name of the person who was bugging me (and then my judges) about the figs tonight. He probably also screwed up me doing anything like this for my judges again in the future with his massive need to be 'cool' by spoiling everything and pissing people off but I hope it was worth it.

Sorry to hear that Dave. I am sure his pestering was annoying and might have crossed the line. But all that said, this close to the prerelease did you (or for that matter WotC) expect the stats not to come out from this? I've judged for you in the past and have the utmost respect for you and what you do. You run a damn fine show, but I think that any expectation that these wouldn't hit the net this weekend was short-sighted.

Last edited Jul 1, 2008 10:48 am by AesophDarkfable (I see moderated speech)

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#17. by Kezghan, responding to WavesterGo to post


Wavester said:
Well at least I know the name of the person who was bugging me (and then my judges) about the figs tonight. He probably also screwed up me doing anything like this for my judges again in the future with his massive need to be 'cool' by spoiling everything and pissing people off but I hope it was worth it.

I didnt realise it was a huge deal, they stopped the pre views i thought they were fair game at this event, much like the KOTOR stuff.

Ah jeez.

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#18. by Ridureyu

And the lesson: Collect stats with ninja gear.

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#19. by Kevizoid, responding to WavesterGo to post


Wavester said:
Well at least I know the name of the person who was bugging me (and then my judges) about the figs tonight. He probably also screwed up me doing anything like this for my judges again in the future with his massive need to be 'cool' by spoiling everything and pissing people off but I hope it was worth it.

What were you guys not supposed to release the stats or something?

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#20. by Prince O the Raven Banner

Some of these are dumb.
I'll second a horse ban and blade master should not be borderlands or the skullcleave for that matter.

This looks like alot of old figs;
owlbear
ice devil (cornugon?)
Xorn
Efreet
one that sounds like a bone devil(osyluth)
Bugbear (just kidding I need more)

Kinda weird 3 or 4 reprints in one set?
Owlbear,Ice devil and Osyluth were preety recent.

Last edited Jun 29, 2008 12:03 am by Prince O the Raven Banner (forgot the efreet)

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