First I will fill in some blanks and correct an error that I saw on the list on the first page.
Warforged Infiltrator
Level: 9
AC: 24
Def: 23
Speed: 6
HP: 55
Shade Knight not Shadow Knight
Vrock
Borderlands, Wild; 62 points; Dungeons of Dread 20/60 (Rare)
Level: 13
AC: 27
DEF: 25
Speed: F8
HP: 80
Attack Actions
Claw: +17 vs. AC: 20 damage
Bird of Prey (adjacent only, provokes opportunity attacks) 3 attacs against the same target, +15 vs. AC: 15 damage each
Stunning Screech: (burst 3) +15 vs DEF (Fort): Stunned
Abilities
Evil • Demon
Flight
Reach 2
Special Powers
Mobile Melee Attack: Can shift immediately after making a attack.
Spores of Madness (burst 2) Immediate, when first Bloodied: +15 vs DEF (Will): Confused
Defiant Rake
Civilization,Underdark; 15 points; Dungeons of Dread 43/60 (Uncommon)
Level: 5
AC: 19
DEF: 16
Speed: 6
HP: 40
Attack Actions
Rapier: +10 vs AC; 10 Damage
Hand Crossbow: (range 10) +12 vs AC; 10 Damage
Abilities
Human • Rogue
+4 DEF (Ref)
Sneak Attack 10: +10 Damage whenever this creature has combat advantage against target.
Special Powers
Wicked Dodge: When an attack roll against this creature is a natural 9 or below, the attack automatically misses. You can choose to have the attack rerolled against a different target within the attacker's reach.
Skeletal Tomb Guardian
Underdark; 69 points; Dungeons of Dread 52/60 (Rare)
Level: 10
AC: 20
DEF: 24
Speed: 8
HP: 110
Attack Actions
Scimitar: +12 vs AC; 25 Damage; on miss, reroll once
Cascade of Steel: +14 vs AC; 25 Damage AND immediately make this attack again (maximum 4 per turn)
Abilities
Undead • Skeleton
Immun Poison
Vulnerable 5 Radiant
Special Powers
Multiple Threats: All enemies adjacent to this creature grant combat advantageto attackers.
Wandering Monster: Sets up in a random victory area.
Giant Centipede
Underdark, Wild; 9 points; Dungeons of Dread 56/60 (Common)
Level: 4
AC: 19
DEF: 15
Speed: 4
HP: 35
Attack Actions
Bite: +9 vs AC; 15 Damage
Abilities
Beast
Defensive Mobility: +5 AC against opportunity attacks while moving.
Special Powers
Scuttle +4: +4 Speed if every square this creature moves into is adjacent to a wall.
Wriggle 3: Before attacking on its turn, this creature must move at least 3 squares.