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#1. Dungeons of Dread Stats by ktatroe

Thanks to doubtofbuddha, maijstral, AesophDarkfable, Kithmaker, neilasaurus2, Brig, and soularm for posting stats so far.

You can find the printable spoiler with stats collected so far at: Dungeons of Dread printable spoiler.

Missing:
38 Ettin Jack-of-Irons R

Last edited Mar 4, 2008 8:42 pm by ktatroe

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#2. by ktatroe, responding to ktatroeGo to post

Thanks to doubtofbuddha for getting us started on what is hopefully a flood of stats! Send ‘em if you’ve got ‘em!

Last edited Feb 28, 2008 10:03 pm by ktatroe

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#3. by NewtonCain, responding to ktatroeGo to post


ktatroe said:

h2. Eye of Flame

61 points - Borderlands, Underdark
Level: 13, AC 26, DEF 26, Speed F5, HP 90

p. *Attacks*
*Bite:* +16 vs AC; 10 Damage
*Cinder Cone:* (large cone) +15 vs DEF (Ref); 20 fire Damage, 10 fire Damage on miss
*Eyes Rays:* (?) Any 2 of the following against different targets: Fear +13 vs DEF (Will) target immediately moves its speed away from this creature AND gets a -2 att vs Beholders (fear, save ends), _Flame_ +15 vs DEF (Ref); 25 fire Damage, _Telekineses:_ +13 vs DEF (Fort); 15 Damage AND push 4

p. *Abilities*
Evil - Beholder - Flight

p. *Special Powers*
x1 *Eye Ray Frenzy:* Use when bloodied: Use 3 attacks with eye rays instead of 2
*Firestarter:* Allies get +2 attack with attacks that do fire Damage


Nice Beholder you got there.

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#4. by maijstral

Got a bunch at the prerelease, I don't know the etiquette for this since this is the first time I've been first with stats so if I'm supposed to go thruough you Ktatroe I apoligize.


Shade Knight
45 points uncommon Underdark

Level 11
AC 26
DEF 23
Speed 7
HP 55

Attack Actions
Greatsword: +15 vs. AC: 20 damage

[] Shadow Blow: +15 vs. DEF(Ref): 25 Necrotic Damage


ABILITIES: Human * Shadow

Special powers

Shadow Blade: Whenever this creature hits with an attack roll of a natural 16+, the target becomes shadowed.

Shadowed: Whenever affected creature activates it and adjacent allies take 5 Damage, effect endswhen it ends its turn at least 5 squares from shadow enemies.

CHAMPION 1

* Spend 10 VP. This creature heals 40 HP.

* use when an Evil ally hits a . Roll 1d20. 10+ The hit becomes a critical.




Deathjump Spider

11 points, common, Underdark Wild

Level 4
AC 18
DEF 16
Speed 6
HP 35

ATTACK ACTIONS

Bite: +8 vs. AC: 10 damage

Death from above: Move up to 6 squares as if with Flight and then attack adjacent target. +11 vs. AC: 10 damage AND ongoing 10 poison damage.

ABILITIES: Beast * Spider

Special Powers

[] Agile Leap: An opportunity attack against this creature automatically misses.

Last edited Feb 28, 2008 10:39 pm by maijstral

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#5. by ktatroe, responding to maijstralGo to post

maijstral said:
Got a bunch at the prerelease, I don’t know the etiquette for this since this is the first time I’ve been first with stats so if I’m supposed to go thruough you Ktatroe I apoligize.

Not at all! Post ‘em all! Try to follow the format I started with, and DEFINITELY try to post the card text exactly as written.

Incomplete or hastily-done stats make baby Kevin cry. Fewer, more accurate cards is better than more, hastily done cards we can’t rely on!

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#6. by maijstral

Troglodyte Bonecrusher

18 points, common, Underdark

level 6
AC 23
Def 19
Speen 5
HP 45


ATTACK ACTIONS
Club +14 vs. AC: 15 damage


Abilities: Evil * Troglodyte +4 DEF(Fort)


Special powers

[]Stench:(adjacent creatures) Use at start of this creatures turn +9 vs DEF(Fort): Slowed (speed 2) until affected creature recovers as an attack action: Recharge when hit by a attack.




Grick

14 points, common, civilization, underdark

Level 5
AC 16
Def 13
Speed 6
HP 45


ATTACK ACTIONS

Tentacle Rake: +8 vs. AC: 15 damage

Abilities: Aberrant * Beast +4 DEF(Will) Resist all 5


Special powers:

Bloodlust: On its turn, this creature cannot move or attack a non-bloodied enemy if a Bloodied enemy is adjacent

Evil Resonance: +2 Attack while within 5 squares of an Evil ally.


Last edited Feb 28, 2008 11:02 pm by maijstral

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#7. by maijstral, responding to ktatroeGo to post


ktatroe said:

Not at all! Post 'em all! Try to follow the format I started with, and DEFINITELY try to post the card text exactly as written.

Incomplete or hastily-done stats make baby Kevin cry. Fewer, more accurate cards is better than more, hastily done cards we can't rely on!

I am writing exactly what the cards say and double checking it, the only thing off might be me using a : instead of a ; as I am having trouble making out the tiny text this early in the morning. In fact its 2 and I have to get up at 7 so I will post more tommorrow if nobody else has. Everything else in my prerelease band has been spoiled already so tommorrow I'll dig out the rest of my pulls and post them.

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#8. by Sean-Khan

Cool, thanks for the stats!
What does Shade Knight look like, do we have a photo of it? WHAT is it?

Spider is apparently medium? Any other sizes that aren't apparent? Too bad they gave up size -descriptor...

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#9. by maijstral

Yes all 4 I posted before are medium, I only have a couple of minutes before I have to be on the floor so here are my two rare pulls>

Lamia

98 points, rare, underdark,wild Medium

level: 12
AC: 28
DEF: 24
Speed: 7
HP: 80

Attack Actions

Touch: +16 vs. DEF(fort), 10 damage AND Death Beetle Contagion

Swarm spray: (range 6) +16 vs DEF(fort): 15 damage AND Death Beetle Contagion

[] Swarms Embrace: +16 Vs. DEF(Fort): 15 damage AND Death Beetle Contagion. RECHARGE when this creature destroys an enemy.


Abilities
Evil* Fey* Undead Swarm: Takes half damage from and attacks.


Special Powers

Death Beetle Contagion: Whenever affected enemy activates it and all its adjacent allies take 10 damage. This effect ends when that enemy ends its turn at least 10 squares from this creature.





Griffon

22 points, rare, boderlands,wild, large

Level: 7
AC: 18
DEF: 19
Speed: F8
HP: 60

Attack Actions

CLaw: +11 vs.AC: 15 damage
Ripping Beak: use only when bloodied: 2 attacks against the same target: +10 total damage if both hit.


Abilities

Beast*Griffon* Flight Immune Fear


Special Powers

Thunder Charge: Additional +4 Attack on charge.

Last edited Feb 29, 2008 4:50 am by maijstral

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#10. by Sean-Khan

Lamia :| I was looking how unefficient it looks, but a 80 point swarm... Wow! And practically damage is 20 or 25 or even more.

Special melee attack has only +5 damage, but I guess it does make difference sometimes and it definitely is 4E. Although, at level 12 I think special attacks COULD be a bit more efficient.

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#11. by Dagaron, responding to maijstralGo to post


maijstral said:

Lamia

98 points

Is the correct point cost 98 or 80 (as per ddmspoilers)?

At 80 points I can see myself messing around to see if this figure could work..

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#12. by Doninator

Has anyone who has played this in limited gotten a feel whether this is a fairly balanced set for limited?

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#13. by greyhaze, responding to DagaronGo to post


Dagaron said:Is the correct point cost 98 or 80 (as per ddmspoilers)?

I typoed, I will fix that to 98pts.

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#14. by username

Interesting that the new beholder doesn't have the aberrant keyword.

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#15. by Dagaron

Bah.. at 98 pts it will be rough/impossible to make band with the Death Knight and Lamia.. only leaves 37 points.

Last edited Feb 29, 2008 8:47 am by Dagaron

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#16. by maijstral

Between Events a couple more


Spectral Panther

32 points, uncommon, underdark, wild, medium

Level:9
AC:26
Def:24
Speed:7
HP:45

Attack Actions

Claw: +13 vs. AC: 20 damage

Abilities
Beast* Shadow

Special Powers

Fade out: Remove this creature from the battle map at the end of a round in which it first becomes bloodied. It remains off the battle map for the next round. Before rolling initative for the following round, place it on the battle map at least 5 squares from all enemies.

Pounce +20: +20 damage on charge when this creature has combat advantage against target.

Stalker: +4 attack and +10 damage when this creature is the only creature adjacent to target.





Dire wolf

16 points, uncommon, borderlands,wild, large

level: 5
AC 18
DEF: 15
Speed:8
HP: 40

Attack Actions

Bite: +10 vs. AC: 15 damage


Abilities
Beast*Dire*Wolf
+4 DEF(will)


Special Powers

Bring down prey: Whenever this creature hits a target adjacent to a wolf ally, that target is immobilized(speed 0).

Gnaw: +10 damage against Immobilized targets.

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#17. by maijstral

I pulled an Ice Archon, howling hag,and chillborn but we have those stats already don't we?

I only have a couple more and no time,but I'm playing the OP in a bit and might get a bunch more of dugeon of dread minis they are purposefully being unclear as to what set we are going to use .

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#18. by ktatroe, responding to maijstralGo to post

maijstral said:
I pulled an Ice Archon, howling hag,and chillborn but we have those stats already don’t we?

We have the Howling Hag and Chillborn from previews, but our Ice Archon knowledge is limited to shaky, blurry video. Thanks again!

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#19. by True_Blue, responding to maijstralGo to post


maijstral said:

Spectral Panther

32 points, uncommon, underdark, wild, medium

Level:9
AC:26
Def:24
Speed:7
HP:45

Attack Actions

Claw: +13 vs. AC: 20 damage

Abilities
Beast* Shadow

Special Powers

Fade out: Remove this creature from the battle map at the end of a round in which it first becomes bloodied. It remains off the battle map for the next round. Before rolling initative for the following round, place it on the battle map at least 5 squares from all enemies.

Pounce +20: +20 damage on charge when this creature has combat advantage against target.

Stalker: +4 attack and +10 damage when this creature is the only creature adjacent to target.


I'm not sure I'd want 32 points out for a round.

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#20. by Doninator, responding to True_BlueGo to post



[/quote]

I'm not sure I'd want 32 points out for a round.[/quote]


this thing is a beast literally, it pounces in for 50 pts potentially and to stay alive, due to low hps it fades out... i see nothing wrong with this, and acutally think its pretty cool

what im not sure about is the part where it says must be within five squares of all enemies... that needs to be clarified imo

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